ONE_Filter8 hero interface

Modulation-First Filtering

Shape tone. Build motion. Stay in control.

ONE_Filter8 gives you a cleaner way to shape movement. Start with a simple filter idea, then expand into morphing, modulation, macros, processors, and routing when the track needs more depth.

Why It Feels Different

It is not just a static filter with extra knobs.

ONE_Filter8 is designed to move. Use it as a quick tone shaper, a rhythmic movement tool, or a deeper sound-design system that keeps motion musical, playable, and easier to control.

Current Access

Invite only right now, with Apple Silicon live and Windows early access available.

Public sale begins 3 June 2026. The current Windows early-access build is not code signed yet, and the full code-signed Windows release is expected around September 2026.

Overview

Shape sound with more movement and more control.

The job of ONE_Filter8 is simple to describe: help a sound move in a way that feels better than a basic filter sweep. That can mean subtle tone shaping, sidechain-like movement, performance macros, animated textures, stereo shaping, or mix-safe filtering that stays controlled.

Start with a result

Load 2 filters, grab a shape, move the morph control, and get to a useful sound quickly.

Move musically

Use LFOs, envelopes, sidechain response, and macros to create motion that feels intentional.

Stay mix-safe

Shape tone without losing the low end, overloading the output, or widening a signal without control.

Go deeper later

When you need more, open up matrix routing, processors, buses, filter modes, and advanced behavior.

See It In Motion

Watch the interface move in real time.

See how morphing, modulation, and tone shaping connect inside one workflow.

Visual walkthrough

Watch how the main controls flow together, from filter movement to modulation and final tone shaping.

  • See the plugin layout in motion.
  • Follow how morphing, modulation, and tone shaping work together.
  • Get a faster feel for the workflow before diving deeper.

Use Cases

Useful on day one, and deep enough to grow with you.

ONE_Filter8 fits naturally into everyday production, mixing, transitions, and creative sound-design work.

Vocals and hooks

Add movement, focus, and width to vocal lines, ad-libs, and effects without the harsh feeling that can come from a more rigid filter sweep.

Bass and synth motion

Build wobble, pulse, contour, and evolving movement that can stay tight and controlled instead of turning into a messy modulation patch.

Transitions and energy

Use macros, envelopes, or sidechain response to create rises, drops, pump, and evolving scene changes without switching between several different plugins.

Mix-safe shaping

Control stereo width, tame low-end spread, add drive, and manage output level so creative movement can still sit properly in the track.

Feature Flow

From quick results to deeper control.

Start with the sound, add movement, bring it under performance control, and finish it with practical mix tools.

1. Filter movement

Choose 2, 4, or 8 filter slots and move across them with Morph X, Y, and Z.

  • Start simple with 2 filters for fast, clear results.
  • Expand to 4 filters for broader movement across XY space.
  • Use 8 filters when you want the full XYZ morph cube.
  • Choose routing styles like Serial, Parallel, Split, or Mid/Side.

2. Modulation

Make the movement react, pulse, drift, follow, or perform.

  • 3 LFOs for repeating motion.
  • 3 envelopes for shaped events and timing control.
  • Sidechain, MIDI, taps, buses, and processors for deeper behavior.
  • A 24-lane matrix for turning ideas into structured motion.

3. Performance control

Turn complex setups into controls you can actually use while writing or playing.

  • 4 macros for quick hands-on control.
  • Range locks to keep movement inside musical limits.
  • MIDI learn support for hardware mapping.
  • Useful for live automation, transitions, and recall.

4. Final tone control

Keep the result practical once the creative part is working.

  • Drive and saturation choices for more character.
  • Stereo width and low-end management for mix control.
  • Wet/dry blend, trims, and loudness match for faster decisions.
  • SAFE limiting, clip control, and oversampling for cleaner output.

Interface Tour

Explore the main control areas.

Browse the main tabs and see how filtering, modulation, routing, macros, and tone shaping come together.

ONE_Filter8 filter and morph tab

Tab 01

Filter / Morph

This is where the core sound is shaped. Pick how many filter slots you want, choose the models, decide how they are routed, and move through them with Morph X, Y, and Z.

  • Choose 2, 4, or 8 filters depending on how complex the movement needs to be.
  • Select the filter model for each slot.
  • Shape motion with intensity, time, and curve controls.
  • Use custom shapes or Z-Plane mode when the patch needs a different kind of transition.

This is the heart of the sound, where the filter movement and character are defined.

Under The Hood

Deep control for detailed sound design.

Go further with the movement engine, filter behaviors, matrix routing, processors, and the tools that keep complex patches under control.

Filter modes and movement depth

2-filter mode is the fastest place to start. 4-filter mode opens up wider XY movement. 8-filter mode is where the full XYZ morph cube comes alive, giving each corner of the 3D space its own filter identity.

Legacy, Z-Plane, and Retro

Legacy mode keeps movement familiar and direct. Z-Plane mode is for shape-aware transition behavior on compatible workflows. Retro mode leans into a more characterful response. The point is choosing the feel of the movement, not just the endpoint.

Matrix, buses, and processors

The 24-lane matrix is the routing hub. Buses let you combine or reuse motion, and processors shape how a control signal behaves before it hits a destination. That is what turns a moving patch into something structured instead of accidental.

Practical finishing tools

Drive, stereo width, low-end control, wet/dry blend, trims, loudness match, SAFE limiting, clip control, and oversampling keep the creative side usable inside a real mix.

Technical highlights

  • Up to 8 morphable filter slots with X / Y / Z movement.
  • 93 filter models across classic, hybrid, comb, phaser, formant, and custom shapes.
  • 3 LFOs, 3 envelopes, sidechain sources, MIDI sources, taps, buses, and processors.
  • 24 matrix lanes with source, via, destination, amount, curve, slew, and clamp control.
  • 4 macros for fast performance and automation control.

Why advanced users will care

  • Build more expressive patches without losing control.
  • Combine several movement sources into one playable result.
  • Push sound-design ideas further with more routing freedom.
  • Open the full guide for every section, mode, and control in detail.

Next Step

ONE_Filter8 is built for movement that stays musical.

Start with a simple filter idea, then build into deeper morphing, matrix routing, processors, macros, and mix-safe output control as your track develops.